

In the years since Eternal Darkness ' release, it has been regarded as one of the greatest games of all time, as well as one of the best horror games ever made. Attempts by Dyack to make a spiritual successor entitled Shadow of the Eternals with his new studio Precursor Games failed both of their Kickstarter campaigns, leading to the project being placed on indefinite hold. A direct follow-up to the game was explored but never materialized, and Silicon Knights went bankrupt and disbanded in 2013. It was the first game published by Nintendo to receive an M (Mature) rating from the Entertainment Software Rating Board (ESRB).Įternal Darkness was widely praised by reviewers and won numerous awards but was not a commercial success.

It was originally planned for the Nintendo 64, and was mostly completed before development was moved to Nintendo's forthcoming home console, the GameCube. Silicon Knights based their concept around Lovecraftian horror and the Eternal Champion concept, and decidedly avoided making a survival horror game. The gameplay distinguishes itself with unique "sanity effects", visual and audial effects that confuse the player and often break the fourth wall.ĭevelopment began on Eternal Darkness after Nintendo, impressed with Silicon Knights' Blood Omen: Legacy of Kain (1996), contacted the company to propose a collaboration on an original mature title. The game follows the story of several characters across a period of two millenia and four different locations on Earth, as they contend with an ancient evil who seeks to enslave humanity. It was produced and directed by Denis Dyack.

Eternal Darkness: Sanity's Requiem is an action-adventure video game developed by Silicon Knights and published by Nintendo for the GameCube in 2002.
